export default {
    baseAttri: {
        maxHp: 10,
        attack: 4,
    },
    lvlupAttris: {
        maxHp: [0, 0],
        attack: [0, 4, 10],
        critRate: [0, 0.1, 0, 0, 0, 1],
        doubleAttack: [0, 0.25, 0, 0, 0],
        critHurtPer: [0, 0.1, 0, 0, 0, 1],
    },
    skillMaxLvl: 30,
    skillList: [270501, 270511, 270521, 270531, 270541, 270551],
    skillListLvl: [
        [270501, 270502, 270503], [270511, 270512, 270513], [270521, 270522, 270523],
        [270531, 270532, 270533], [270541, 270542, 270543], [270551, 270552, 270553]
    ],
    altarSkillAttris: [
        {
            attackPer: [0, 0.35, 0, 0, 0, 1],
            defPer: [0, 0.35, 0, 0, 0, 1],
        },
        {
            skillHurtPer: [0, 0.5, 0, 0, 0, 1],
            maxHpPer: [0, 0.35, 0, 0, 0, 1],
        },
        {
            speedPer: [0, 0.35, 0, 0, 0, 1],
            maxHpPer: [0, 0.35, 0, 0, 0, 1],
        },
        {
            breakDefRate: [0, 0.35, 0, 0, 0, 1],
            defPer: [0, 0.35, 0, 0, 0, 1],
        },
        {
            controlRate: [0, 0.35, 0, 0, 0, 1],
            attackPer: [0, 0.35, 0, 0, 0, 1],
        },
        {
            recoverPer: [0, 0.7, 0, 0, 0, 1],
            defPer: [0, 0.35, 0, 0, 0, 1],
        },
    ],
    altarStrMaxLvl: 200,
    attriTypeList: [
        { name: "冲锋", attris: ['attack'], preIndex: null, preLvl: 0 },
        { name: "暴烈", attris: ['critRate', 'attack'], preIndex: 0, preLvl: 30 },
        { name: "割裂", attris: ['critHurtPer', 'attack'], preIndex: 1, preLvl: 30 },
        { name: "追影", attris: ['doubleAttack', 'attack'], preIndex: 2, preLvl: 30 },
    ]
}